I LOVE TO DESIGN

I AM

image
Hello,

I'm Honey Doe

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Education
University of Engineering

Bachelor of Science

College of Awesomeness

Master of Fine Arts

School of Amusement

Bachelor of Fine Arts


Experience
Lead Developer

State Art company

UI/UX Developer

Design Corporation

Front-End Developer

Creative Design Studio


My Skills
Design
Programming
Branding
Marketing

764

Awards Won

1664

Happy Customers

2964

Projects Done

1564

Photos Made

WHAT CAN I DO

Web Design

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Responsive Design

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Graphic Design

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Clean Code

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Photographic

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Unlimited Support

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SOME OF WORK

Programming in C#








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Overview



Microsoft's .NET Framework presents developers with unprecedented opportunities. From web applications to desktop and mobile platform applications - all can be built with equal ease, using substantially the same skill-set. But to make the most of this potential, developers must have a thorough grasp of core language skills and OO programming concepts.

This intensive course is intended for developers who will use C# to write .NET Framework applications and who are relatively new to the C# programming language. It concentrates on the C# programming language itself, to prepare delegates fully in readiness for exploring the .NET Framework. No Object-Orientated knowledge is assumed - the course provides a suitable OO primer. From basic procedural syntax to sophisticated object-oriented programming techniques, delegates will learn how to write .NET applications with code that is robust and maintainable.




The course is presented as a mixture of lectures, demos and hands-on exercises. Practical sessions follow all main topics, designed to reinforce the points covered. Additional information is provided in appendices to extend the learning experience after the course has been completed.

The course provides a starting point for delegates wishing to undertake Microsoft exam 70-483 - Programming in C# although further study is likely to be required before sitting the exam.




Prerequisites



Technical pre-requisites

Delegates must understand the fundamentals of programming
This is a course for developers


Delegates will learn how to


Write code that includes sequence, selection and iteration constructs
Create and use classes and structures (types), including fields, properties and methods
Use private, internal, protected and public visibility modifiers
Use exception-handling to create robust applications
Create derived classes that inherit from custom-written or .NET Framework classes
Create interfaces and apply techniques of polymorphism effectively and appropriately
Work with generic types
Leverage the power of C# features
Use delegates
Understand the event handling paradigm
Use lambda expressions in C# code
Use LINQ (Language Integrated Query)
Efficiently manage resources


Course Outline.



Module 1: Introduction to Object Orientation


This ensures all delegates have a grounding in the principles of Object Orientation.

Module 2: OO and C Sharp


Get started on how C# implements Object Orientation

Module 3: Introduction to .NET Visual Studio & C#
The .NET Framework; The Common Language Runtime; The Common Type System
C# Features; Introduction to namespaces and assemblies
Get to know your way around Visual Studio

Module 4: Syntax I
Procedures and statements; Data types; Declaring variables; Assignments
Conversion; Arithmetic and other operators
Flow of control constructs
Passing parameters by value, by reference, named and optional parameters

Module 5: Syntax 2
Type concepts; Classes; Reference types
Fields, properties and methods
Accessibility modifiers
Object initialisation, Constructors and Constructor chaining
Instance members; Keyword 'this'
The 'null' reference
const & readonly
Enumerated types
Arrays

Module 6: Collections
Generic Collections
Iterating collections
Indexers

Module 7: Inheritance & Polymorphism
Concept of inheritance; Substitutability; Extending a simple class
'virtual', 'override' and 'sealed' modifiers
Polymorphism
Abstract classes
Upcasting and safe downcasting

Module 8: Interfaces
Polymorphism with interfaces
Multiple interfaces

Module 9: Delegates and Lambdas
Delegates explained
Working with delegates
Creating your own delegate types
The evolution of Lambdas from anonymous delegates

Module 10: Generic Delegates


Using the framework-supplied generic delegates

Module 11: LINQ
The language features behind LINQ
The LINQ API and query pattern
Grouping and Joins

Module 12: Handling Exceptions
Errors vs. Exceptions
The 'try', 'catch', 'finally' paradigm
Using 'throw'
Creating your own exceptions
'checked' and 'unchecked' expressions.

Module 13: Consuming Events
Understanding events in .NET
Writing event handlers

Module 14: Producing Events
The event conventions
Raising custom events

Module 15: Garbage Collection
Garbage collection and its impact
Finalizers; The 'Dispose' pattern; IDisposable
The 'using' statement

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Final Cut Pro X 10.0.9


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A) Preparing To Edit In Final Cut Pro X
   1. Exploring the Interface
   2. Importing media
   3. Organizing clips

B) Crafting the Story
   4. Building the Rough Cut
   5. Finishing the Rough Cut
   6. Fine-Tuning the Rough Cut

C) Completing the Cut
   7. Applying Transitions
   8. Working with Sound
   9. Working with Titles

D) Applying Effects and Finishing
   10. Refining and Transforming
   11. Applying Effects and Enhancement
   12. Exporting and Sharing Digital Art Works


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Student Demo : http://youtu.be/mBoMSQaxAKQ

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Photoshop Creative


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Introductory level
 
The Adobe Photoshop environment
Controlling the workspace
The screen layout
Navigation and zoom shortcuts


Working with selections
 
What are selections, and why are they useful?
Creating selections using the Marquee tools
The Lasso tools
The Magic Wand and Quick Selection tools
Adding to or deleting from selections
Saving and loading selections
Cropping and rotating an image


Fixing problem images
 
Using Levels to fix tone range
Using Curves to fix contrast
The Clone Stamp and Heal tools
Shadow and highlight adjustments
Fixing colour with Variations
Hue and saturation controls
Blurring and sharpening filters


Painting and retouching Images
 
Creating, saving and loading custom colours
The Paintbrush tools
Creating and using new brushes
Digital darkroom techniques
Creating and editing gradients


Working with layers
 
Layers and selections
The Transform commands
Building layered compositions
Merging layers
Applying transparency
Basic layer blending modes
Adding text layers
Adjustment layers
Special effects
Layer masks


Saving files
 
Choosing the right colour mode
Adjusting resolution and image size
Cropping or enlarging the canvas
File formats
Optimising images for the web


Merging layers
 
Applying transparency
Basic layer blending modes
Adding text layers
Adjustment layers
Special effects
Layer masks


Managing the Photoshop environment
 
Creating tool presets
Changing default preferences
Customising keyboard shortcuts
Recording actions
Batch processing


Colour management
 
Creating and using colour settings
ICC profiles explained
Precise image calibration


Advanced image adjustments
 
Retouching skin tones
Sharpening with ‘LAB’ mode
‘Black and white’ conversion
Photo filters


Accurate image calibration
 
Creating panoramic images
Using the ‘vanishing point’ window
‘Puppet warp’
‘Camera Raw’ format
‘HDR’ images


Advanced painting and retouching
 
The refine edge window
Painting with the mixer brush
The ‘calculations’ command
Using ‘smart filters’
The ‘liquify’ window
Lighting effects
3D controls
Content-aware scale, heal and fill


Advanced layer composition
 
‘Replace colour’ and ‘colour range
Working with the pen tool
Advanced masking techniques
Advanced blending mode techniques
Creating type on a path
Using spot colour channels
Using clipping groups
Creating stereoscopic images
Using layer comps
Masking techniques


Advanced outputting features
 
Creating animated GIF images for web
Slicing images
Printing from Photoshop
Non-destructive workflow
Working with RAW photographs
Merging images (HDR photography, panoramas, special montages)
Animation and video layers
Painting and creating special brushes
Web design tools and techniques
Working with Smart Objects
Creating Actions for automation
Working with 3D layers
Integration with other other Creative Suite applications (Illustrator, InDesign, Flash)
Working with the pen tool and vector layers
Colour Management and Print

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Developing ASP.NET MVC 4 Web Applications


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Developing ASP.NET MVC 4 Web Applications

Course Overview
Students will learn to develop advanced ASP.NET MVC applications using .NET Framework 4.5 tools and technologies.

Who Should Attend
Candidates for this course are interested in developing advanced web applications and want to manage the rendered HTML comprehensively. They want to create websites that separate the user interface, data access, and application logic.

Course Objectives
After completing this course, students will be able to:
• Describe the Microsoft Web Technologies stack and select an appropriate technology to use to develop any given application.
• Design the architecture and implementation of a web application that will meet a set of functional requirements, user interface requirements, and address business models.
• Create MVC Models and write code that implements business logic within Model methods, properties, and events.
• Add Controllers to an MVC Application to manage user interaction, update models, and select and return Views.
• Create Views in an MVC application that display and edit data and interact with Models and Controllers.
• Run unit tests and debugging tools against a web application in Visual Studio 2012 and configure an application for troubleshooting.
• Develop a web application that uses the ASP.NET routing engine to present friendly URLs and a logical navigation hierarchy to users.
• Implement a consistent look and feel, including corporate branding, across an entire MVC web application.
• Use partial page updates and caching to reduce the network bandwidth used by an application and accelerate responses to user requests.
• Write JavaScript code that runs on the client-side and utilizes the jQuery script library to optimize the responsiveness of an MVC web application.

Course Outline

1 - Exploring ASP.NET MVC 4
Overview of Microsoft Web Technologies
Overview of ASP.NET 4.5
Introduction to ASP.NET MVC 4
Lab : Exploring ASP.NET MVC 4

2 - Designing ASP.NET MVC 4 Web Applications
Planning in the Project Design Phase
Designing Models, Controllers, and Views
Lab : Designing ASP.NET MVC 4 Web Applications

3 - Developing ASP.NET MVC 4 Models
Creating MVC Models
Working with Data
Lab : Developing ASP.NET MVC 4 Models

4 - Developing ASP.NET MVC 4 Controllers
Writing Controllers and Actions
Writing Action Filters
Lab : Developing ASP.NET MVC 4 Controllers

5 - Developing ASP.NET MVC 4 Views
Creating Views with Razor Syntax
Using HTML Helpers
Reusing Code in Views
Lab : Developing ASP.NET MVC 4 Views

6 - Testing and Debugging ASP.NET MVC 4 Web Applications
Unit Testing MVC Components
Implementing an Exception Handling Strategy
Lab : Testing and Debugging the ASP.NET MVC 4 Web Applications

7 - Structuring ASP.NET MVC 4 Web Applications
Analyzing Information Architecture
Configuring Routes
Creating a Navigation Structure
Lab : Structuring ASP.NET MVC 4 Web Applications

8 - Applying Styles to ASP.NET MVC 4 Web Applications
Using Template Views
Applying CSS to an MVC Application
Creating an Adaptive User Interface
Lab : Applying Styles to ASP.NET MVC 4 Web Applications

9 - Building Responsive Pages in ASP.NET MVC 4 Web Applications
Using AJAX and Partial Page Updates
Implementing a Caching Strategy
Lab : Building Responsive Pages in ASP.NET MVC 4 Web Applications

10 - Using JavaScript and jQuery for Responsive MVC 4 Web Applications
Rendering and Running JavaScript Code
Using jQuery and jQueryUI
Lab : Using JavaScript and jQuery for Responsive MVC 4 Web Applications

11 - Controlling Access to ASP.NET MVC 4 Web Applications
Implementing Authentication and Authorization
Assigning Roles and Membership
Lab : Controlling Access to ASP.NET MVC 4 Web Applications

12 - Building a Resilient ASP.NET MVC 4 Web Application
Developing Secure Sites
State Management
Lab : Building a Resilient ASP.NET MVC 4 Web Application

13 - Using Windows Azure Web Services in ASP.NET MVC 4 Web Applications
Introduction to Windows Azure
Designing and Writing Windows Azure Services
Consuming Windows Azure Services in a Web Application
Lab : Using Windows Azure Web Services in ASP.NET MVC 4 Web Applications

14 - Implementing Web APIs in ASP.NET MVC 4 Web Applications
Developing a Web API
Calling a Web API from Mobile and Web Applications
Lab : Implementing Web APIs in ASP.NET MVC 4 Web Applications

15 - Handling Requests in ASP.NET MVC 4 Web Applications
Using HTTP Modules and HTTP Handlers
Using Web Sockets
Lab : Handling Requests in ASP.NET MVC 4 Web Applications

16 - Deploying ASP.NET MVC 4 Web Applications
Deploying Web Applications
Deploying MVC 4 Applications
Lab : Deploying ASP.NET MVC 4 Web Applications
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Internet Marketing


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Session 1 - Introduction and Basics
•Introductions & Course Overview
•History Of The Internet
•Who Is Online & What Do They Do Online?
•What Do The Statistics Tell Us?
•How Does The Net Differ From Other Channels?
•Strategic Approach to Digital Marketing

Session 2 - Strategy & the Internet
•Understanding Strategy vs. Tactics
•Corporate vs. Online Strategy
•Comparing Leading Views Of Online Strategy
•Building Your Online Strategy

Session 3 - Web Site Best Practices
•Web Site Best Practices
•Navigation & Usability, Design & Presentation, Content, E-commerce
•The Components Of Building, Branding & Maintaining A Successful Site
•The Essential Web Site Checklist

Session 4 - Social Media, Conversations, Community & Content
•What is Social Media?
•RSS/XML Feeds, Tagging and Sharing
•Marketing Through Social Media: Blogs, Podcasts, Wikis, Video
•Social Networks, Online Communities & Virtual Worlds
•Conversation & Content Strategy

Session 5 - E-mail Marketing & Getting To the Inbox
•E-mail Marketing Background & Strategies
•Building Lists & Permission
•Retention & Readership - Getting To the Inbox & Getting Read
•Inbox Effectiveness: Deliverability, Testing & Tracking

Session 6 - Search: Getting Found Online
•The Importance & Power Of Search
•Search Engine Visibility
•Search Engine Marketing

Session 7 - Online Advertising & Media
•What Is Online Advertising?
•'Traditional' online ads - Banners, Buttons and Pop-Ups
•Rich Media advertising
•Pricing Models & Delivery Options
•Targeting

Session 8 - Mobile Marketing
•Mobile landscape
•Stats & Research
•Mobile Tactics
•Audience engagement

Session 9 - Building Online Traffic
•What Is Viral, Buzz Marketing & Word-of-Mouth
•Media Allocations
•Cross-channel Marketing strategies

Session 10 - Web Analytics, Business Intelligence & Customer Intel
•Using the Net for Business Intelligence
•Understanding Web Analytics & Behavioural Measurement
•Getting Feedback Through Your Site And Through The Web
•Knowing and Helping Your Customers
•Tracking and Analyzing Customer Actions
•Using Database Marketing & One-To-One Tactics In The Online World

Session 11 - E-Commerce & Applying the Online Marketing Toolkit
•Putting It All Together
•Testing and Optimization
•Understanding Metrics That Determine Success

Session 12: Project Kick Start

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Programming in HTML5 with JavaScript and CSS3


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Overview

About this Course
This course provides an introduction to HTML5, CSS3, and JavaScript. This course helps students gain basic HTML5/CSS3/JavaScript programming skills. This course is an entry point into both the Web application and Windows Store apps training paths. The course focuses on using HTML5/CSS3/JavaScript to implement programming logic, define and use variables, perform looping and branching, develop user interfaces, capture and validate user input, store data, and create well-structured application.

The lab scenarios in this course are selected to support and demonstrate the structure of various application scenarios. They are intended to focus on the principles and coding components/structures that are used to establish an HTML5 software application.

This course uses Visual Studio 2012, running on Windows 8.


Audience Profile
This course is intended for professional developers who have 6-12 months of programming experience and who are interested in developing applications using HTML5 with JavaScript and CSS3 (either Windows Store apps for Windows 8 or web applications).

This course is intended for students who have the following experience:
1 – 3 months experience creating Web applications, including writing simple JavaScript code



1 month experience creating Windows client applications

1 month of experience using Visual Studio 2010 or 2012

This course is not intended for developers with three or more months of HTML5 coding experience.

Students choosing to attend this course without a developer background should pay special attention to the training prerequisites. Developers who have more than 5 years programming experience may find that portions of this training are fundamental in nature when presenting the syntax associated with certain programming tasks.

Individuals who are interested in taking exam 70-480: Programming in HTML5 with JavaScript and CSS3, can also attend this course.


At Course Completion
After completing this course, students will be able to:
 
Explain how to use Visual Studio 2012 to create and run a Web application.
Describe the new features of HTML5, and create and style HTML5 pages.
Add interactivity to an HTML5 page by using JavaScript.
Create HTML5 forms by using different input types, and validate user input by using HTML5 attributes and JavaScript code.
Send and receive data to and from a remote data source by using XMLHTTPRequest objects and jQuery AJAX operations.
Style HTML5 pages by using CSS3.
Create well-structured and easily-maintainable JavaScript code.
Use common HTML5 APIs in interactive Web applications.
Create Web applications that support offline operations.
Create HTML5 Web pages that can adapt to different devices and form factors.
Add advanced graphics to an HTML5 page by using Canvas elements, and by using and Scalable Vector Graphics.
Enhance the user experience by adding animations to an HTML5 page.
Use Web Sockets to send and receive data between a Web application and a server.
Improve the responsiveness of a Web application that performs long-running operations by using Web Worker processes.



Course Outline

Module 1: Overview of HTML and CSS
This module provides an overview of HTML and CSS, and describes how to use Visual Studio 2012 to build a Web application.

Lessons
Overview of HTML
Overview of CSS
Creating a Web Application by Using Visual Studio 2012

Lab : Exploring the Contoso Conference Application
Walkthrough of the Contoso Conference Application
Examining and Modifying the Contoso Conference Application
After completing this module, students will be able to:
Describe basic HTML elements and attributes.
Explain the structure of CSS.
Describe the tools available in Visual Studio 2012 for building Web applications.


Module 2: Creating and Styling HTML5 Pages
This module describes the new features of HTML5, and explains how to create and style HTML5 pages.

Lessons
Creating an HTML5 Page
Styling an HTML5 Page

Lab : Creating and Styling HTML5 Pages
Creating HTML5 Pages
Styling HTML5 Pages
After completing this module, students will be able to:
Create static pages using the new features available in HTML5.
Use CSS3 to apply basic styling to the elements in an HTML5 page.


Module 3: Introduction to JavaScript
This module provides an introduction to the JavaScript language, and shows how to use JavaScript to add interactivity to HTML5 pages.

Lessons
Overview of JavaScript Syntax
Programming the HTML DOM with JavaScript
Introduction to jQuery

Lab : Displaying Data and Handling Events by Using JavaScript
Displaying Data Programmatically
Handling Events
After completing this module, students will be able to:
Explain the syntax of JavaScript and describe how to use JavaScript with HTML5.
Write JavaScript code that manipulates the HTML DOM and handles events.
Describe how to use jQuery to simplify code that uses many common JavaScript APIs.


Module 4: Creating Forms to Collect Data and Validate User Input
This module describes the new input types available with HTML5, and explains how to create forms to collect and validate user input by using the new HTML5 attributes and JavaScript code.

Lessons
Overview of Forms and Input Types
Validating User Input by Using HTML5 Attributes
Validating User Input by Using JavaScript

Lab : Creating a Form and Validating User Input
Creating a Form and Validating User Input by Using HTML5 Attributes
Validating User Input by Using JavaScript
After completing this module, students will be able to:
Create forms that use the new HTML5 input types.
Validate user input and provide feedback by using the new HTML5 attributes.
Write JavaScript code to validate user input and provide feedback in cases where it is not suitable to use HTML5 attributes


Module 5: Communicating with a Remote Data Source
This module describes how to send and receive data to and from a remote data source by using an XMLHTTPRequest object and by performing jQuery AJAX operations.

Lessons
Sending and Receiving Data by Using XMLHTTPRequest
Sending and Receiving Data by Using jQuery AJAX operations

Lab : Communicating with a Remote Data Source
Retrieving Data
Serializing and Transmitting Data
Refactoring the Code by Using jQuery ajax method
After completing this module, students will be able to:
Serialize, deserialize, send, and receive data by using XMLHTTPRequest objects.
Simplify code that serializes, deserializes, sends, and receives data by using the jQuery ajax method


Module 6: Styling HTML5 by Using CSS3
This module describes how to style HTML5 pages and elements by using the new features available in CSS3.

Lessons
Styling Text
Styling Block Elements
CSS3 Selectors
Enhancing Graphical Effects by Using CSS3

Lab : Styling Text and Block Elements using CSS3
Styling the Navigation Bar
Styling the Page Header
Styling the About Page
After completing this module, students will be able to:
Style text elements on an HTML5 page by using CSS3.
Apply styling to block elements by using CSS3.
Use CSS3 selectors to specify the elements to be styled in a Web application.
Implement graphical effects and transformations by using the new CSS3 properties.


Module 7: Creating Objects and Methods by Using JavaScript
This module explains how to write well-structured and easily-maintainable JavaScript code, and how to apply object-oriented principles to JavaScript code in a Web application.

Lessons
Writing Well-Structured JavaScript
Creating Custom Objects
Extending Objects

Lab : Refining Code for Maintainability and Extensibility
Inheriting From Objects
Refactoring Code to Use Objects
After completing this module, students will be able to:
Describe the benefits of structuring JavaScript code carefully to aid maintainability and extensibility.
Explain best practices for creating custom objects in JavaScript.
Describe how to extend custom and native objects to add functionality.


Module 8: Creating Interactive Pages using HTML5 APIs
This module describes how to use some common HTML5 APIs to add interactive features to a Web application. This module also explains how to debug and profile a Web application.

Lessons
Interacting with Files
Incorporating Multimedia
Reacting to Browser Location and Context
Debugging and Profiling a Web Application

Lab : Creating Interactive Pages by Using HTML5 APIs
Incorporating Video
Incorporating Images
Using the Geolocation API
After completing this module, students will be able to:
Use the Drag and Drop, and the File APIs to interact with files in a Web application.
Incorporate audio and video into a Web application.
Detect the location of the user running a Web application by using the Geolocation API.
Explain how to debug and profile a Web application by using the Web Timing API and the Internet Explorer Developer Tools.


Module 9: Adding Offline Support to Web Applications
This module describes how to add offline support to a Web application, to enable the application to continue functioning in a user's browser even if the browser is disconnected from the network.

Lessons
Reading and Writing Data Locally
Adding Offline Support by Using the Application Cache

Lab : Adding Offline Support to a Web Application
Implementing the Application Cache
Implementing Local Storage
After completing this module, students will be able to:
Save and retrieve data locally on the user's computer by using the Local Storage API.
Provide offline support for a Web application by using the Application Cache API.


Module 10: Implementing an Adaptive User Interface
This module describes how to create HTML5 pages that can dynamically detect and adapt to different devices and form factors.

Lessons
Supporting Multiple Form Factors
Creating an Adaptive User Interface

Lab : Implementing an Adaptive User Interface
Creating a Print-Friendly Stylesheet
Adapting Page Layout To Fit a Different Form Factor
After completing this module, students will be able to:
Describe the need to detect device capabilities and react to different form factors in a Web application.
Create a Web page that can dynamically adapt its layout to match different form factors.


Module 11: Creating Advanced Graphics
This module describes how to create advanced graphics for an HTML5 Web application by using a Canvas element, and by using Scalable Vector Graphics.

Lessons
Creating Interactive Graphics by Using Scalable Vector Graphics
Programmatically Drawing Graphics by Using a Canvas

Lab : Creating Advanced Graphics
Creating an Interactive Venue Map by Using Scalable Vector Graphics
Creating a Speaker Badge by Using a Canvas Element
After completing this module, students will be able to:
Use Scalable Vector Graphics to add interactive graphics to an application.
Draw complex graphics on an HTML5 Canvas element by using JavaScript code.


Module 12: Animating the User Interface
This module describes how to enhance the user experience in an HTML5 Web application by adding animations.

Lessons
Applying CSS Transitions
Transforming Elements
Applying CSS Key-frame Animations

Lab : Animating User Interface Elements
Applying Transitions to User Interface Elements
Applying Key-Frame Animations
After completing this module, students will be able to:
Apply CSS transitions to elements on an HTML5 page, and write JavaScript code to detect when a transition has occurred.
Describe the different types of 2D and 3D transitions available with CSS3
Implement complex animations by using CSS key-frames and JavaScript code.


Module 13: Implementing Real-Time Communications by Using Web Sockets
This module explains how to use Web Sockets to transmit and receive data between an HTML5 Web application and a server.

Lessons
Introduction to Web Sockets
Sending and Receiving Data by Using Web Sockets

Lab : Implementing Real-Time Communications by Using Web Sockets
Receiving Data from Web Socket
Sending Data to a Web Socket
Sending Multiple Types of Messages To or From a Web Socket
After completing this module, students will be able to:
Explain how Web Sockets work and describe how to send and receive data through a Web Socket.
Use the Web Socket API with JavaScript to connect to a Web Socket server, send and receive data, and handle the different events that can occur when a message is sent or received.


Module 14: Creating a Web Worker Process
This module describes how to use Web Worker Processes to perform long-running operations asynchronously and improve the responsiveness of an HTML5 Web application.

Lessons
Introduction to Web Workers
Performing Asynchronous Processing by Using a Web Worker

Lab : Creating a Web Worker Process
Improving Responsiveness by Using a Web Worker
After completing this module, students will be able to:
Describe the purpose of a Web Worker process, and how it can be used to perform asynchronous processing as well as provide isolation for sensitive operations.
Use the Web Worker APIs from JavaScript code to create, run, and monitor a Web Worker process.

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AutoDesk AutoCAD Design Suite


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Design every detail with AutoCAD software, one of the world’s leading CAD applications. Create stunning 2D and 3D designs with robust tools that can produce almost any shape imaginable. Share your work with confidence using TrustedDWG™ technology, the original and most accurate way to store and exchange design data. Speed detailing and documentation work with tools built to increase efficiency and maximize productivity. Connect your workflow and collaborate with colleagues using integrated desktop, cloud, and mobile solutions. AutoCAD delivers the best in precision and the quality you can expect.

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Getting Started
 
Navigating the Working Environment
Working with Files
Displaying Objects


Creating Basic Drawings
 
Inputting Data
Creating Basic Objects
Using Object Snaps
Using Polar Tracking and PolarSnap
Using Object Snap Tracking
Working with Units


Manipulating Objects
 
Selecting Objects in the Drawing
Changing an Object’s Position
Creating New Objects from Existing Objects
Changing the Angle of an Object’s Position
Creating a Mirror Image of Existing Objects
Creating Object Patterns
Changing an Object’s Size


Drawing Organization and Inquiry Commands
 
Using Layers
Changing Object Properties
Matching Object Properties
Using the Properties Palette
Using Line types
Using Inquiry Commands


Altering Objects
 
Trimming and Extending Objects to Defined Boundaries
Creating Parallel and Offset Geometry
Joining Objects
Breaking an Object into Two Objects
Applying a Radius Corner to Two Objects
Creating an Angled Corner Between Two Objects
Changing Part of an Object’s Shape


Working with Layouts
 
Using Layouts
Using Viewports
Annotating the Drawing
Creating Multiline Text
Creating Single Line Text
Using Text Styles
Editing Text


Dimensioning
 
Creating Dimensions
Using Dimension Styles
Editing Dimensions
Using Multileaders


Hatching Objects
 
Hatching Objects
Editing Hatch Objects


Working with Reusable Content
 
Using Blocks
Working with DesignCenter
Using Tool Palettes


Creating Additional Drawing Objects
 
Working with Polylines
Creating Splines
Creating Ellipses
Using Tables


Plotting Your Drawings
 
Using Page Setups
Plotting Drawings


Creating Drawing Templates
 
Using Drawing Templates

Drawing Objects
 
Creating and Editing Multilines
Creating Revision Clouds
Wipeout Objects
Boundaries
Regions


Manipulating Objects and Data
 
Selecting Objects with Quick Select
Purging Objects
Working with Point Objects
Dividing and Measuring Objects
Using QuickCalc for Performing Calculations


Template Drawing Creation
 
Creating Drawing Templates

Dimensioning and Annotation
 
Introduction to Annotation Scaling
Controlling Annotation Scale
Working with Text
Using Multileaders
Dimensioning
Creating Center Marks
Creating Ordinate Dimensions
Creating Geometric Dimensions and Tolerances
Working with Dimension Substyles and Overrides


Reusable Content
 
Using DesignCenter
Creating Custom Tool Palettes
Organizing Tool Palettes
Sharing Tool Palettes
Using External References
Managing External References
Referencing Non-Native File Types


Blocks and Attributes
 
Working with Blocks
Creating Attributes
Editing Attributes


Dynamic Blocks
 
Using Dynamic Blocks
Adding Parameters to Dynamic Blocks
Adding Actions to Dynamic Blocks
Using Parameter Sets
Creating Dynamic Blocks


Layer Management and Best Practices
 
Working with Layer Filters
Using the Layer States Manager
Using Layer Standards


Layouts and Views
 
Creating Layouts
Modifying Layouts and Using Page Setups
Creating Layout Viewports
Working with Layout Viewports
Controlling Object Visibility in Layout Viewports
Plotting
Working with Plotter Configuration Files
Creating and Applying
Plot Style Tables
Publishing Drawings


Introduction to Sheet Sets
 
Creating Sheet Sets
Working with Sheet Sets
Setting Sheet Set Properties
Using Fields in Sheet Sets
Using Attributes in Sheet Sets
Publishing
Transmitting and Archiving Sheet Sets


Working with Tables
 
Working with Table Styles
Creating and Editing Tables
Creating Advanced Tables
Extracting Attributes to Tables
Exporting and Importing Tables
Creating Tables Linked to External Data


3D Modeling
 
Introduction to 3D Modeling
Creating Solid Primitives
Creating Models from 2D Profiles
Creating Composite Solids
Working in 3D


Creating Models from Cross Sections
 
Converting 2D Objects to Solids or Surfaces

Editing Models
 
Adding Detail to Your Solid Models
Converting Objects
Editing Solid Models
Extracting Geometry from Solid Models
Changing the Model Position
Duplicating the Model
Getting Information from 3D Objects


Sectioning a Model and Creating Drawings
 
Sectioning a Solid Model and Generating 2D Geometry
Creating Drawings from 3D Models


Visualization
 
Using Visual Styles
Using Lights
Using Materials
Using the Sun
Rendering
Navigating the Model
Using Cameras and Views

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Start Work With Me

Contact Us
JOHN DOE
+123-456-789
Melbourne, Australia